Anime Expeditions uses two labels players often mix together: an element such as Dark, Light, Flame, Wind, Gale, Terra, or Neutral, and a damage type such as Physical, Magical, or Psychic. A unit can be Flame · Physical or Flame · Magical, so the element name alone does not choose its support or equipment.
There is currently no complete, version-verified universal element strength/weakness chart or multiplier table in the public record. This page will not invent one. Read the live unit and enemy panels, then test damage under the same conditions.
Unit form
Element
Damage type
Build consequence
Shadow (Divine)
Dark
Magical
Eligible for Forbidden Teacher's Magical buff
8th Sword (Berserk)
Neutral
Physical
Eligible for The Hero's Physical buff
Crimson (Brother)
Dark
Magical
Match Magical support; test pools under mode rules
Toy Maker
Dark
Psychic
Do not place under a Physical/Magical-only buff by assumption
True Saint (Holy)
Light
Magical
Eligible for Magical support on the verified form
Cursed Student (True Love)
Dark
Physical
Separate its own type from the copied ally's follow-up test
Elf Mage (Unleashed)
Wind
Magical
Magical support fits; element advantage remains a live test
Flame Emperor (Reincarnate)
Flame
Magical
Magic-type support can apply; log Burn separately
Hollow (Blaze)
Flame
Physical
Same element as Flame Emperor, different support type
Lady Giant (Envy)
Terra
Physical
Physical support fits the verified form
Puppet (Telekinetic)
Light
Psychic
Read Psychic interactions directly; do not infer from Light
Reaper (Released)
Light
Physical
Physical support fits the verified form
Salmon Sorcerer (Grade 1)
Gale
Magical
Magical support fits; Slow/Stagger remain status effects
String Demon (Awakened)
Neutral
Magical
Magical support fits; linked hits need their own test
Support and equipment matching
Tool
Verified restriction or role
Use when
Do not use because
Forbidden Teacher
Buffs Magical units in range
The live carry card says Magical
The character uses magic in its anime
The Hero
Buffs Physical units in range
The live carry card says Physical
The attack animation looks physical
Katana / Warrior's Axe
Physical-oriented equipment
The item and card requirements match
The unit holds a weapon
Magic Book
Magical-oriented equipment
The card is Magical
The unit's element is Dark, Light, or Flame
Magic Orb
Flexible Range/Damage utility in the equipment index
Coverage or output changes a real breakpoint
Its name proves the unit is Magical
See the equipment index and best equipment by unit before crafting.
How to test an element matchup
- Record the exact unit form, level, Potential, trait, equipment, and support buffs.
- Choose two targets under the same stage, difficulty, and wave conditions.
- Capture their displayed element or defense tags; do not assign a tag from appearance.
- Compare one normal hit first, then DoT, summon, active, or follow-up damage separately.
- Repeat after removing support and mode modifiers.
- Publish a multiplier only with sample size, version, and raw results.
Until that test exists, “use the opposite element” is not actionable advice. For exact known card fields, use the unit stats index.
Frequently asked questions
Is Flame always strong against an ice-looking enemy?
No verified universal chart supports that shortcut. Read the target tags and compare controlled hits.
Are Wind and Gale the same element?
They appear as distinct labels in verified unit-form data here. Do not merge them unless the live game explicitly does so.
Does Magical mean elemental damage?
No. Magical is a damage-type label; Dark, Light, Flame, Wind, Gale, Terra, and Neutral are element labels.
Verified evolved-form tags and support restrictions checked July 18, 2026. No universal element counter chart or exact matchup multiplier is claimed without live controlled evidence.