Equipment has two practical layers: general gear from Story maps and unit-specific gear tied to Mastery clears or the Armory Forge. Published release-interface records show dedicated Mastery pieces at a reported 5% chance with 20 pity, but rates are live-service data: confirm the percentage and pity counter on the selected map before farming. For a faster build lookup, open best equipment by unit beside this compendium.
Illustrated equipment cards
These are the 2 equipment images currently available out of the 17 pieces listed below. Use the cards to recognize the icon, then use the full indexes for every documented item; this is not presented as a complete image collection yet.
Promise RingType: Mastery equipment · Unit: Cursed StudentLook for Damage/SPA Potential and the evolved-unit restriction before spending rerolls.
KunaiType: General equipment · Source: School GroundsA flexible first piece for a carry that benefits from both Damage and lower SPA.
Dedicated and documented equipment index
Equipment
Designed for
Recorded source status
Effect to look for
Promise Ring
Cursed Student
School Grounds Mastery · Armory Forge
Damage/SPA Potential and Spirit Bats from Bleed stacks; inspect the evolved-unit restriction.
Technique Amplifier
Salmon Sorcerer
School Grounds Mastery · Armory Forge
SPA/Range Potential and Crumble Away control wording.
Hell's Flower
Hollow (Blaze)
Flower Forest Mastery · Armory Forge
+1% to +10% Damage, -1% to -5% SPA; Austere Flames effect.
Emperor's Attire
Flame Emperor (Reincarnate)
Rose Kingdom Mastery · Armory Forge
Damage/Range Potential and Wildfire interaction.
Webbed Fruit
String Demon (Awakened)
Rose Kingdom Mastery · Armory Forge
Range/lower SPA and Cocoon trigger improvement.
Boulder
Lady Giant (Envy)
Fairy King Forest Mastery · Armory Forge
SPA/Range Potential and faster Stone Wall cycle.
Calamity's Eye
Puppet (Telekinetic)
Fairy King Forest Mastery · Armory Forge
Damage/Range Potential and Puppet Creation Doll.
Elven Battle Staff
Elf Mage (Unleashed)
King's Tomb Mastery · Armory Forge
SPA/Damage Potential and Arcane-spell thresholds.
Hair Bells
8th Sword (Berserk)
Spirit City Raid Act 1 Mastery · Armory Forge
Demonic Presence and Stun-cleanse follow-up.
Spirit of the Moonblade
Reaper (Released)
Spirit City Raid Act 1 Mastery · Armory Forge
Critical Potential and Adaptation scaling.
Hexed Blade
Shadow (Divine)
Armory Forge; no safe map drop confirmed
Read the current recipe and evolved-form restriction before crafting.
Use the entity guides to see how each passive changes the build: 8th Sword, Puppet, Lady Giant, Elf Mage, String Demon, Reaper, Flame Emperor, Hollow, and Cursed Student. For Technique Amplifier, compare the control role in the Salmon Sorcerer guide.
General equipment index
Equipment
Recorded potential
Story source
Good first use
Kunai
+1% to +10% Damage; -1% to -5% SPA
School Grounds
A flexible carry that values both damage and attack speed.
Katana
+1% to +10% Physical Damage Dealt; +1% to +5% Damage
Flower Forest
A damage dealer tagged Physical on the current unit panel.
Magic Orb
+1% to +10% Range; +1% to +5% Damage
Rose Kingdom
A support or Magical unit that needs wider coverage.
Warrior's Axe
+1% to +10% Physical Damage Dealt; -1% to -5% SPA
Fairy King Forest
A Physical carry that already has enough range.
Magic Book
+5% to +20% Magical Damage Dealt
King's Tomb
A carry tagged Magical on the current unit panel; it does nothing for a Physical kit.
Shinigami Sword
A documented sample showed +5.41% Critical Chance and +3.28% Damage
Map not yet documented
A critical carry; nearby enemies add 0.84% Damage each, up to 15 stacks in the recorded effect.
The Shinigami Sword numbers above are a recorded item sample, not a promised fixed roll. Equipment potentials can vary, so inspect your own copy before comparing builds.
Rerolling equipment potentials
Step
Player action
Known cost or source
Stop rule
1. Get the right item
Farm the matching Mastery or inspect Armory Forge
Published interface record: 5% / 20 pity; confirm the live card
Do not reroll a placeholder item for the wrong unit.
2. Choose a useful line
Match Damage, SPA, Range, type damage, or Critical stats to the kit
Potential rerolls come from Challenges and the Gold Shop
Keep a playable roll before chasing perfection.
3. Lock the keeper
Use an Equipment Lock on the potential you refuse to lose
Gold Shop listing: 2,500 Gold at this check
Read the confirmation screen before spending.
4. Test the breakpoint
Repeat the same stage and placement
Compare clear time, coverage, and boss result
Do not reroll a working item for a cosmetic number increase.
How Mastery pity and the Armory Forge fit together
Story clears unlock maps and general gear; Mastery is the documented repeat route for matching unit equipment. The published release interface records a 5% chance and a 20-clear pity on these dedicated pieces. Because the user specifically asked for cautious exact-rate handling, treat those numbers as a panel snapshot: the counter shown on your selected Mastery is authoritative.
The Armory Forge provides a second acquisition route for dedicated gear, including Hexed Blade. Recipes can ask for map or crafting materials and may change. Verify the item icon, matching unit, ingredients, Gold cost and evolved-form requirement before pressing Craft.
Fast farming rules
- Target one map tied to a unit already in your active team.
- Use the highest difficulty you can clear consistently; an unstable clear wastes more time than a slightly easier repeat.
- Keep one usable roll before spending locks and repeated rerolls.
- Recheck damage type after evolution. Physical Damage Dealt and Magical Damage Dealt only help matching kits.
- Treat every TBA line as unknown, not as a hidden bonus.
After choosing an item, repeat the same lane and upgrade order from the unit placement guide, then compare the result against the unit’s role in the DPS index or support index.
Mastery sources, Forge route and equipment roles checked July 18, 2026. The reported 5% / 20 pity is a release-interface snapshot; the current Mastery counter and Forge recipe take priority.