Salmon Sorcerer (Grade 1) is an S-tier support Mythic for teams that already have damage but need more time to apply it. Crumble Away supplies Slow, while Plummet Staggers enemies that enter the inner half of the unit’s range. The correct build improves control coverage and timing; it does not chase personal DPS at the expense of the carry cluster.
Salmon Sorcerer build lookup
How to obtain and evolve Salmon Sorcerer
Salmon Sorcerer is part of the Mythic release roster, and current indexes describe obtaining the base unit before evolving it into Grade 1. Use the active banner Rates panel for the live pool, odds, and pity. Do not assume that a release-week featured banner remains unchanged.
This page does not reproduce a Grade 1 evolution recipe without a current in-game capture. Select Salmon Sorcerer in Evolution and confirm the exclusive item, Sprite colors, quantities, Gold, and resulting form before farming. Lock the base unit and any Salmon-specific material. If the card already reads Salmon Sorcerer (Grade 1), compare it only with the same form.
How Slow and Plummet work
The documented Crumble Away wording gives Salmon Sorcerer’s attacks a 20% Slow throughout the upgrade path. Treat that as a movement-control effect, not a 20% team damage buff. Check whether repeated hits refresh the duration, whether another Slow stacks or replaces it, and which enemies resist the status.
Plummet is documented as a two-second Stagger triggered when an enemy reaches the inner 50% of Salmon Sorcerer’s range. That geometry matters more than the outer circle alone. Put the inner boundary where the team starts concentrated damage so the Stagger buys useful attacks instead of stopping an enemy before it reaches the carry cluster.
Do not assume lower SPA reduces Plummet’s cooldown or that every boss can be Staggered. Test the live trigger, reset condition, repeat interval, and immunity separately from regular attacks.
Best Trait for Salmon Sorcerer
Primordial is the optimized support target because lower SPA and more Range can improve Slow application and coverage while Damage remains a bonus. Optics is worth keeping only when the added Range moves the inner trigger to a better point or captures another lane. Bolt can be a budget cadence stop when controlled testing shows that more regular attacks improve Slow uptime.
Unbound is powerful if it appears, but it is not required for a control slot and should not become a deep chase while the main carries remain unfinished. The best Traits by unit guide gives the same stop-before-chasing rule.
Best equipment
Technique Amplifier is the documented Salmon Sorcerer equipment from School Grounds. Its complete current passive is not safely available in the public equipment record, so read the live item card before calling it best in slot or rerolling a strong alternative. The matching item is a farm target, not a requirement for using Slow and Stagger.
Magic Orb is a general Damage and Range option when wider coverage moves the inner trigger to a better point. A Damage/SPA piece such as Kunai should only replace it when an equal-condition test produces more useful Slow uptime; do not assume it changes Plummet’s cooldown. Check the equipment-by-unit lookup and Story drop index before farming.
Best teammates and team shell
- 8th Sword: gains more full-AoE contact time, and Hair Bells can add its own documented Stagger interaction when equipped.
- Elf Mage or Lady Giant: repeated follow-ups benefit when groups remain inside the best line, circle, or Rock zone.
- Puppet: layers amplification and rewind onto the same boss window.
- Flame Emperor + Hollow: Slow helps Burn, fire-wall, and Burn-end timing remain inside shared coverage.
- String Demon: adds a stronger event-driven stall, but check immunity and whether two control slots outperform another carry.
Salmon Sorcerer is the controller in a balanced six-slot team, not the replacement for an opener, main carry, and boss answer. The team compositions guide shows where it fits in general, Secret-carry, Magical, and Burn shells.
Placement and mode plan
Place Salmon Sorcerer slightly before the main damage corner. The outer range should begin slowing enemies before they become dangerous, while the inner 50% boundary should meet them inside the shared burst zone. Too far forward wastes Stagger before the carries can attack; too far back gives up the Slow window and risks a leak.
In Story, use Salmon to stabilize fast or spread-out waves. In Raids, verify boss immunity before dedicating the slot. In Tournament, read the active rule and compare control-created uptime with another damage unit. On easy farming maps, Salmon may be unnecessary if enemies already die before leaving the first carry’s range. The unit placement guide explains how to align the inner trigger with the danger point.
Live verification checklist
- Capture the active banner pool, Mythic odds, and pity wording.
- Confirm the base or Grade 1 form and exact Evolution recipe.
- Record damage type, placement cap, cost, upgrades, attack shape, and targeting.
- Measure Slow duration, refresh, stacking, cap, and immunity.
- Mark the inner 50% range boundary and record when Plummet fires.
- Test Plummet cooldown, repeat condition, and boss or elite immunity.
- Compare Primordial, Optics, and a general stop without changing the map or carry setup.
- Read Technique Amplifier’s full item card before rerolling or replacing a working generic item.
Related guides
- Best Support Units
- Anime Expeditions Mythic Tier List
- Best Traits by Unit
- Best Equipment by Unit
- Unit Placement Guide
Quick answers
Does 20% Slow increase with upgrades?
The documented release wording says 20% Slow across the upgrades, not that the percentage grows. Confirm the live Grade 1 tooltip after balance changes.
Is it an S-tier damage unit?
No. Salmon is ranked as an S-tier support because Slow and Stagger can create more total team damage and prevent leaks even when its personal damage is lower.