This is a player-first skill index for the release roster. Search the game-card name—not the anime nickname—then use the final column to decide where the kit belongs. Epic and Rare units are not listed because the current release cards do not show comparable passives or active abilities.
Secret and Exclusive ability index
Unit
Passive kit
Active ability
What the kit does
Shadow (Divine)
Secret · Dark · Magical
Secret · Dark · Magical
Winged Spirit unlocks at Upgrade 3 and circles at half range, dealing 75% current damage every 5 seconds with Stun. Wolf Spirit unlocks at Upgrade 5 and upgrades separately.
Shadow Realm · 60s global CD: rewinds enemies in range by half the unit's Range and gives all Magical units +25% Damage for 30 seconds; the same enemy can be rewound twice. Divine Spirit: permanent, invulnerable summon at 100% base Damage; Shadow is stunned for 15 seconds.
Magical team anchor, map reset and permanent summon. Players often search this unit as Megumi, but Shadow is the in-game name.
8th Sword (Berserk)
Secret · Neutral · Physical
Secret · Neutral · Physical
Execution Cycle teleports and Stuns every 10 seconds; each takedown gives +1% permanent Damage up to 100%. Demonic Presence damages the inner 40% each second. Savage Rebound cleanses Stun; Dismemberer's Rush hits enemies under 10% HP. At 25 takedowns, Berserk grants +20% Damage, lower SPA and Dismembered for 15 seconds.
No separate player-cast active is recorded on the release card.
Late-wave Physical carry. Place early enough to collect takedowns and keep the lane inside the inner ring.
Crimson (Brother)
Exclusive · Dark · Magical
Exclusive · Dark · Magical
Regular attacks add Crimson Mark. After 5 seconds the mark explodes for 15% current Damage and leaves a 6-second pool; up to three pools deal 10% current Damage every 2 seconds.
Piercing Crimson · Upgrade 9 · 90s player CD: channels for 10 seconds toward a chosen point, dealing 75% Damage each second and adding marks. Normal attacks stop during the channel.
Long-lane burst and ground damage. Aim down a crowded path or boss route. Community searches may call him Choso.
Toy Maker
Exclusive · Dark · Psychic
Exclusive · Dark · Psychic
Build-a-Toy replaces normal attacks with blockers on every path in range. Toys begin with Health equal to 100% current Damage, gain movement at Upgrade 2, death AoE at Upgrade 4, and every fifth cycle creates a mutated toy with +150% Health at Upgrade 6. Health is divided when covering several paths.
No separate player-cast active is recorded.
Multi-path stall. A central placement is strong only if divided summon health can still survive.
True Saint (Holy)
Exclusive · Light · Magical
Exclusive · Light · Magical
Regular attacks mark up to five enemies. Critical hits remove all marks and deal 10% current Damage to every marked target. Each upgrade adds 2% Critical Chance.
Seize · Upgrade 11 · 200s player CD: takes 20% Damage from the three strongest allied units in range for 60 seconds.
Mark detonation and timed burst. Cast Seize only when weakening three carries will not lose the wave.
Mythic ability index
Unit
Passive or equipment effect
Active / trigger
Placement use
Cursed Student (True Love)
Dark · Physical
Dark · Physical
Every third normal attack copies the closest ally: 100% of Cursed Student's current Damage plus 40% of that ally's current Damage. A newly copied attack raises the inherited share by 20%. Promise Ring's Spirit Bats trigger from every 20 Bleed stacks in range, up to three bats; each hits for 25% current Damage three times.
Automatic copy and equipment triggers.
Place beside the strongest compatible carry, not beside a low-damage support. Yuta is the common anime-name search.
Elf Mage (Unleashed)
Wind · Magical
Wind · Magical
Each attack adds an Arcane Charge up to seven. Charge resets add +5% Arcane Spell Damage, up to +25%. At 3/5/7 charges, follow-ups deal 100% current Damage as Line/Circle/Full AoE; the five-charge spell adds Mana Burn.
Automatic charge thresholds.
Long modes reward repeated charge cycles. Frieren is the common anime-name search.
Flame Emperor (Reincarnate)
Flame · Magical
Flame · Magical
Wildfire spreads every Burn application to the three nearest enemies not already burning. Burn deals a total of 1× applying-unit Damage over four ticks in four seconds.
Wall of Fire: place a wall on a path; enemies crossing it receive Burn.
Wave clear and Burn enabler. Pair with Hollow so Austere Flames has a steady source.
Hollow (Blaze)
Flame · Physical
Flame · Physical
When Burn ends inside range, Radial Flames converts one application into Austere Flames for 85% current Damage. Attacking a burning enemy converts one Burn into a 65% version. Each version is non-stacking and ticks over four seconds.
Automatic Burn conversion.
Specialist carry. Do not build the team around Hollow without a reliable Burn applicator.
Lady Giant (Envy)
Terra · Physical
Terra · Physical
Creates a Stone Wall every 15 seconds, up to two. Four normal attacks create a 100% follow-up rock, or 125% in Giant form.
Size Control: Giant · 60s local CD: for 25 seconds, +125% Damage, +50% Range and +25% SPA, so attacks are slower.
Burst plus blocking. Use Giant for a dense wave or boss, not just because it is ready.
Puppet (Telekinetic)
Light · Psychic
Light · Psychic
Every 15 seconds marks the strongest unmarked enemy for 15 seconds; it takes +20% incoming Damage. With Calamity's Eye, a marked death creates one Doll with Health equal to 200% current Damage.
Complete Control · Upgrade 8 · 30s global CD: rewinds every enemy in range by two seconds.
Boss amplification and emergency rewind. Gowther is the common anime-name search.
Reaper (Released)
Light · Physical
Light · Physical
Each different enemy type attacked grants +10% permanent Damage and Critical Chance. Critical attacks lower SPA by 5% for 20 seconds, stacking to 15%. If stunned while a clone exists, Reaper cleanses and swaps with it.
Mirage Step: relocate inside current Range and create a clone at 50% base Damage.
Varied-enemy maps and flexible repositioning.
Salmon Sorcerer (Grade 1)
Gale · Magical
Gale · Magical
Crumble Away applies 20% Slow at every upgrade. Plummet Staggers an enemy for two seconds when it enters the inner half of range.
Automatic inner-range trigger.
Put the inner ring on the start of the main kill zone.
String Demon (Awakened)
Neutral · Magical
Neutral · Magical
Every fifth attack Cocoons targets until the Cocoon takes 10 hits or five seconds pass; breaking it deals 125% current Damage. String Sync links up to three nearby allies; the next String Demon attack makes them follow up for 100% of String Demon's Damage, then locks reattachment for 15 seconds.
Automatic attack-count and ally triggers.
Fast-hit teams break Cocoons reliably. Doflamingo is the common anime-name search.
Legendary support and passive index
Unit
Ability
Best target
Player note
Ice Queen
Soul Rend deals +20% Damage below 20% HP. Freeze stops movement and actions for two seconds, counts as Stun, and has a five-second application cooldown.
Low-health enemies and controlled lanes
Do not count Freeze as a separate non-Stun category.
Greed
Fox Hunt deals +20% Damage to Boss-type enemies.
Boss stages
The bonus depends on the enemy's Boss tag.
Forbidden Teacher
Teacher Blessing buffs Magical units in range; the Damage buff grows by 5% each upgrade.
Clustered Magical carries
Cover several carries with one placement.
Ramen Guy
Donbori adds 50% Yen from kills. Capital Lock refunds only 10% of total cost when sold.
Long runs that need early economy
Plan to keep him; panic-selling is heavily punished.
Scissor
Each consecutive normal hit on the same enemy adds 5% Damage, up to 20%.
Targets that survive repeated hits
Target switching resets the practical ramp.
Water Princess
Shields the nearest allied unit, blocks one debuff, then regenerates after 15 seconds.
A carry exposed to control or debuffs
Control which ally is nearest.
The Hero
Hero Blessing buffs Physical units in range; the Damage buff grows by 5% each upgrade.
Clustered Physical carries
He is not a Magical-team buffer.
How to read cooldown wording
- Global CD usually means the ability’s cooldown is shared at the relevant global scope shown by the live card; do not assume duplicate placements can rotate it.
- Player CD is tied to the player’s cast rather than a normal attack cycle.
- Local CD belongs to that placement or transformation. Recheck the live tooltip after a balance patch.
- Equipment passives require the matching item and often the evolved form. Use the Mastery Equipment index before farming.
For ranking context, compare the release tier list, best DPS units and best supports. A long kit is not automatically a better kit: map shape, enemy tags, attack type, element, cost and placement cap still decide whether the ability produces value.
Release-roster skill cards checked July 18, 2026. Ability wording can change in balance patches; the current in-game unit and equipment cards take priority.