Units

Puppet (Telekinetic) Unit Guide

Find the unit players call Gowther under Puppet, evolve it to Telekinetic, and use its mark, doll, rewind, Trait and gear correctly.

Puppet (Telekinetic) is one of the safest Mythics to build because it contributes damage, target amplification, a summoned doll, and crowd control from one team slot. It works as a main carry on a developing account and remains useful beside stronger Secret units later.

Puppet build lookup

Build item
Documented detail
Best use
Player action
Role
Mythic damage and support hybrid
Boss cluster or all-round team
Mark the strongest target
Evolution
Puppet Heart plus Sprites and Gold
Unlock Telekinetic kit
Save the exclusive material
Best Trait
Unbound
Carry and hybrid scaling
Primordial is a good stop
Unique gear
Calamity's Eye
Damage and Range
Do not invent the TBA passive

How to evolve Puppet into Telekinetic

The published evolution recipe is:

  • 1 Puppet Heart
  • 20 Pink Sprites
  • 20 Purple Sprites
  • 1 Rainbow Sprite
  • 5,000 Gold

Open the Evolution interface before confirming. A live patch can change requirements, and the interface should always win over an old guide. Lock both Puppet and Puppet Heart as soon as you obtain them so an inventory cleanup does not erase your progress.

How Puppet’s kit works

Puppet marks the strongest enemy in range and creates a doll, allowing the unit to focus team damage on a meaningful target rather than the first weak enemy in the lane. The evolved Complete Control ability rewinds every enemy in range for two seconds. That rewind is strongest when it buys another full attack cycle for multiple carries, not when used on enemies that were already about to die.

Use a simple boss routine:

  1. Let the boss enter Puppet’s range and confirm the mark is on the intended target.
  2. Wait until your carry cluster has completed an attack.
  3. Trigger the rewind while the boss would otherwise leave the shared range.
  4. Watch whether the boss returns far enough for another full team volley.

Save the active ability for the dangerous leak or boss unless the stage has a clearly harder wave. An early rewind that changes nothing is one of the most expensive mistakes a Puppet player can make.

Best Trait for Puppet

Unbound is the ideal endgame Trait because Puppet benefits from every part of the roll: Damage improves the carry and doll contribution, reduced SPA produces more attacks, and Range makes the mark and rewind easier to apply. Primordial is an excellent stopping roll when Puppet is serving primarily as support. Bolt or a solid damage Trait can carry early progression while you save rerolls.

Do not judge Puppet only by its personal damage number. A support-oriented roll may produce a faster team clear when the mark and rewind keep a stronger carry attacking.

Best equipment

Calamity’s Eye drops from Fairy King Forest and rolls Damage and Range. It is the natural unique-equipment target for Puppet. Its named Puppet Creation upgrade is still listed without a complete public effect, so compare the live tooltip before claiming a summon multiplier.

Magic Orb is a practical generic Range and Damage option. Kunai trades some SPA for Damage and can be useful if the live roll improves total attack output. Damage-type gear should only be equipped after checking whether the current unit card says Physical or Magical.

Best teammates and team shell

Puppet fits almost any carry shell:

  • 8th Sword: amplification and rewind extend a full-AoE damage window.
  • Elf Mage: more time in range creates more chances for Arcane follow-ups.
  • Cursed Student: Puppet can help with boss control, but do not let a weak support become Cursed Student’s closest copy target.
  • Salmon Sorcerer or String Demon: layered control turns a short damage window into several attacks.
  • The Hero or Forbidden Teacher: use the buffer that matches the live damage-type icon of your carry cluster.

Placement by mode

For Story, place Puppet around the first long bend that also covers the next lane segment. In boss stages, overlap Puppet with every major carry so the rewind affects the target while it is still inside their ranges. In Tournament, value consistent coverage over a greedy maximum-range edge; one misplaced support can cost more than a small stat advantage.

Common mistakes

  • Using Complete Control before the boss enters the main carry cluster.
  • Building only personal DPS and ignoring Puppet’s team amplification.
  • Treating the incomplete Calamity’s Eye passive as a confirmed multiplier.
  • Spending all rerolls after landing Primordial when the rest of the roster is unfinished.
  • Forgetting to verify the live evolution recipe before consuming materials.

Quick answers

Is Puppet a DPS or support unit?

Both. It ranks among the best Mythic damage options, but the mark and two-second rewind keep it valuable even after a stronger carry replaces its personal DPS.

Should a new account evolve Puppet first?

It is a strong first evolution when Puppet is your best Mythic because one investment improves damage, boss control, and future team support. Confirm that you can obtain Puppet Heart before committing every Sprite to the route.

Check Puppet’s dual role in the current tier list, best DPS units guide, and best support units guide. Use the team compositions and unit placement guide to time Complete Control inside the carry cluster, then review best equipment by unit before rerolling Calamity’s Eye.

Evolution recipe and Complete Control behavior checked July 16, 2026. Calamity's Eye's full unique passive remains TBA; use the live tooltip for any new values.

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