Units

Hollow (Blaze) Unit Guide

Build Hollow around Burn timing, Draconic, and Hell's Flower, then choose a fire teammate, placement, equipment, and upgrade plan.

Hollow (Blaze) is a B-tier Mythic whose best damage setup depends on Burn. It is a specialist rather than a plug-and-play carry: Flame Emperor or another verified Burn source makes the kit far more reliable, while Hell’s Flower adds a separate effect when Burn stops ticking.

Hollow quick lookup

Build item
Documented detail
Best use
Player priority
Role
Mythic Burn-dependent damage
Fire team and durable waves
Confirm Burn uptime
Best Trait
Draconic
DoT and lower upgrade cost
Keep Unbound if rolled
Unique gear
Hell's Flower
Damage, SPA, and Burn-end hit
Farm Flower Forest
Key partner
Flame Emperor
Spread Burn through groups
Check the live status icon

How to obtain and evolve Hollow

Hollow is a Mythic roster unit. Banner rotation, displayed odds, and pity should be taken from the live Rates panel. A fully verified recipe for the Blaze form is not available in the current reference set, so do not present another Mythic’s Sprite requirements as Hollow’s materials.

Keep the base unit and any Hollow-specific evolution item locked. If the live card already says Hollow (Blaze), use that form name in comparisons; a base-form showcase may not include the relevant passive or upgrade.

Understanding the Burn dependency

Hollow’s build is evaluated around Burn, but you should confirm which unit applies the status and how long it lasts. Flame Emperor is the clearest team partner because its Burn can spread to three nearby targets. Place both units so they cover the same part of the path; a Burn source at the entrance and Hollow at the exit may never share the same target window.

Test Hollow in two controlled runs: one without an external Burn source and one with Flame Emperor placed at the same level of progression. Record direct damage, status ticks, and clear time. This shows whether the team slot is producing real value on the map you play.

Best Trait for Hollow

Draconic is the recommended Trait. It improves Damage and damage-over-time while reducing total upgrade cost, which helps the two-unit fire core become active sooner. Primordial is a stable alternative for Damage, SPA, and Range. Never reroll Unbound casually; its broad gains remain valuable even when it is not the named best fit.

Do not choose a crit build until testing proves Hollow’s important damage components can benefit from it. DoT effects do not automatically inherit every critical modifier.

Best equipment

Hell’s Flower drops from Flower Forest and rolls Damage plus reduced SPA. Its documented unique effect, Austere Flames, triggers when Burn stops ticking and deals 85% of current damage. The effect does not stack. This is an equipment passive, not proof that an unequipped Hollow has the same Burn-end hit; confirm the current wording in the live item tooltip.

Kunai is the simple Damage/SPA backup. Katana is only suitable if the live card confirms Physical damage, while Magic Book requires Magical damage. Compare equipment over a full Burn cycle rather than one attack.

Burn timing with Hell’s Flower

More Burn uptime is usually good, but Hell’s Flower makes the end of a Burn cycle meaningful. Watch whether a constant refresh prevents Austere Flames from resolving when expected. If so, compare continuous Burn with a natural expiry-and-reapply cycle in Sandbox.

Do not deliberately remove a reliable Burn source based on theory alone. The correct choice depends on current tooltip behavior, boss duration, and whether the 85% hit compensates for lost ticks.

Best teammates

Flame Emperor supplies the most direct fire synergy. Salmon Sorcerer holds enemies in the shared zone, and Puppet can rewind a boss through the same coverage while amplifying it. Use a Physical or Magical buffer only after checking Hollow’s live damage-type icon.

A second independent boss carry helps when the mode contains a Burn-resistant or status-immune target. Do not build an entire roster around one status without a fallback.

Placement and best modes

Overlap Hollow and the Burn source around a bend with long contact time. Hollow should begin attacking while Burn is active and remain in range when the effect expires. Place control slightly deeper into the kill zone so it does not hold enemies outside Hollow’s circle.

Hollow is best in longer Story, Raids, and Tournament stages where the full Burn cycle resolves. Short farm maps can end before the DoT and Burn-end equipment hit matter. Boss value depends on the target’s live status rules.

Common mistakes

  • Assuming a fire-colored attack applies the exact Burn status Hollow needs.
  • Giving Flame Emperor and Hollow separate, non-overlapping kill zones.
  • Calling Austere Flames a base-unit passive instead of a Hell’s Flower effect.
  • Expecting the Burn-end hit to stack.
  • Publishing an unverified Blaze evolution recipe.

Quick answers

Can Hollow work without Flame Emperor?

Yes if another unit applies a verified compatible Burn, but the build becomes less consistent without a reliable status source. Test the live icon rather than judging by animation color.

Is Hell’s Flower mandatory?

No. It is the signature equipment and adds a documented Burn-end interaction. A strong Kunai or correctly matched type item can be used while farming Flower Forest.

Compare Hollow’s conditional damage in the current tier list and best DPS units guide. The team compositions and unit placement guide help keep a compatible Burn source in the same kill zone, while best equipment by unit shows where Hell’s Flower fits.

Ranking, Burn dependency, Draconic fit, and Hell's Flower effects checked July 16, 2026. Blaze evolution requirements and live status interactions still need in-game verification after updates.

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