Ice Queen is a Hydro · Magical Legendary control and finisher, not a unit to judge from card damage alone. Soul Rend deals 20% more Damage to enemies below 20% HP. Freeze stops movement and actions for two seconds, counts as Stun, and has a five-second application cooldown.
Her banner availability can rotate. Open the current summon Rates panel before spending; this page does not assume Ice Queen is permanently featured.
Ice Queen kit at a glance
Build and placement
Pair Ice Queen with concentrated damage that can exploit the two-second stop. In a team with another Stun source, test one copy at a time: the current public record does not confirm that Freeze stacks, bypasses resistance, or creates a separate immunity category. See the status effects guide for a clean test method.
Quick play sequence
- Cover the main lane before upgrading pure Damage.
- Watch which enemies display Freeze and which ignore it.
- Put your carry’s burst zone over the frozen section.
- Upgrade only after confirming the next level improves the role you need.
- Recheck the live card after Updates; use the unit stats tracker instead of old screenshots.
Common questions
Is Freeze different from Stun?
Ice Queen’s disclosed wording says Freeze counts as Stun. Do not build around an assumption that it bypasses Stun immunity.
Is Ice Queen a main DPS?
Her low-health bonus helps finish targets, but her clearest verified value is control. Treat main-carry status as a card-stat and stage test, not a rarity promise.